So the few ideas i have so far are to either continue the microbial animation to create an even longer and fuller story complete with my original idea of more realized mosquitoes flying in and stabbing people in the eyes, or complete the other half of the poem for the kinetic type piece. or possibly both if possible.
Second i have been thinking about ideas for my bfa and i could use this assignment to do intro animations for various news media organizations that i have made-up. Along with advertising to show as breaks between news reel footage and the animation underneath the news anchors.
Tuesday, November 2, 2010
Effects explained
Ok i did four different examples some quick and some more extensive.
The first one i did in class was a combination of layers and overlays with hue/saturation effect along with a fractal map layer that i prerendered and used as a trackmatte for footage of ink flowing behind a compisition of bill o'reilly that i had warped with a liquidator and applied the vegas effect to. The vegas effect i had specifically tinkered with and inverted the settings so that only the layered showed through the glowing edges of the effect.
2. One solid layer with six different effects gave me a flowing microbial texture. Took aaaaa lot of tinkering so i'm not sure if i can show exactly how i got it but i still have the project file. I used a fractal noise layer along with tritone to get started on a cellular look. It took doubling the fractal noise and color embossing to truly add a microscopic feel. next i needed to pull out a majority of the harshness with median and add proper coloring with colorama. All these effects add up the the Microbe image i have showing.
3. More extensive usage of particle playground. It took 2 hours to prerender a comp that i set the particle opacity of polygons to 1% and birth rate to 2000. the high particle usage creates more depth the the smoke i wanted but it takes forever to render. I then added two layers of turbulent displacement. and duplicated the layer three times and added colorama to them all with a variety of settings to add depth. after that i prerendered what i could which only added up to about 7 seconds into another comp that i layered a colomns on top of one another and changed the time of each to have them move in succession. i then used cc sphere with the same particle layer i had rendered with a texture layer of the background to create a nice crystal ball.
4. the last one was something i threw together for fun. I had a hall fire layer from action essentials and constructed a hall real quick in 3d with a light that followed the fire up the screen. Afterwards i added my renditions of joe's text character and used a separate fire composite to light his little hair on fire.
The first one i did in class was a combination of layers and overlays with hue/saturation effect along with a fractal map layer that i prerendered and used as a trackmatte for footage of ink flowing behind a compisition of bill o'reilly that i had warped with a liquidator and applied the vegas effect to. The vegas effect i had specifically tinkered with and inverted the settings so that only the layered showed through the glowing edges of the effect.
2. One solid layer with six different effects gave me a flowing microbial texture. Took aaaaa lot of tinkering so i'm not sure if i can show exactly how i got it but i still have the project file. I used a fractal noise layer along with tritone to get started on a cellular look. It took doubling the fractal noise and color embossing to truly add a microscopic feel. next i needed to pull out a majority of the harshness with median and add proper coloring with colorama. All these effects add up the the Microbe image i have showing.
3. More extensive usage of particle playground. It took 2 hours to prerender a comp that i set the particle opacity of polygons to 1% and birth rate to 2000. the high particle usage creates more depth the the smoke i wanted but it takes forever to render. I then added two layers of turbulent displacement. and duplicated the layer three times and added colorama to them all with a variety of settings to add depth. after that i prerendered what i could which only added up to about 7 seconds into another comp that i layered a colomns on top of one another and changed the time of each to have them move in succession. i then used cc sphere with the same particle layer i had rendered with a texture layer of the background to create a nice crystal ball.
4. the last one was something i threw together for fun. I had a hall fire layer from action essentials and constructed a hall real quick in 3d with a light that followed the fire up the screen. Afterwards i added my renditions of joe's text character and used a separate fire composite to light his little hair on fire.
Thursday, October 28, 2010
Kinetic Repost
i added another few verses and tweaked the whirlpool action to be a circular pattern rippling out. These little changes took a lot longer than expected but it's cool i'll keep working on it, i have a good start on nice addition to a demo-reel. I plan on continuing the veins part once i draw an ornate pattern in illustrator it's just going to take a whiiile and i ran out of time. I like this project so i'm gonna keep working.
Tuesday, October 26, 2010
type upload
Here's the next installment of my kinetic text. i spent a long time working with the effects to create a realistic light box that mimics an 8mm projector without using any actual footage so i can keep the comp on my project and reuse it for any footage i want at any quality. There's a lot more text to go but i'm only going to do half because i know the project will be due soon and i can't let myself just throw out the last bit in a short time and it be crap. i have to live up to a quality so i plan on keeping up the standard i've already set and finish half. this will leave me more to accomplish outside of this class as well.
Thursday, October 21, 2010
kinetic type project
for the type project i want to dabble into a motion graphics essential of kinetic typography. i've never done it but i figure i need the practice for commercial work. I want to take a poem called Lamerica by Jim Morrison and use speak the words myself if i can't find him speakin another poem.
Lamerica
Trade-routes
guide lines
The Vikings & explorers
Discoverers
The unconscious
a map of the states
The veins of hiways
Beauty of a map
Hidden connections
Fast trampled forest
Madness in a whisper
neon crackle
The hiss of tires
A city growls
rich vast & sullen
like a slow monster
come to fat
& die
here's an example of what i'm working on in after effects with it.
(this is actually what i finished thursday after class cause i had a few more lines done to show)
Lamerica
Trade-routes
guide lines
The Vikings & explorers
Discoverers
The unconscious
a map of the states
The veins of hiways
Beauty of a map
Hidden connections
Fast trampled forest
Madness in a whisper
neon crackle
The hiss of tires
A city growls
rich vast & sullen
like a slow monster
come to fat
& die
here's an example of what i'm working on in after effects with it.
(this is actually what i finished thursday after class cause i had a few more lines done to show)
midterm
forgot to get this up, i was a little loopy. i buuuuut here's what i turned in. i've been tinkering with a transition scene to make the scenery make more sense and i want to take this thing and make it a lot longer throughout the semester. i get a little anal retentive with effects and details and it took longer to get out what i wanted. I'm going to split it into two parts and continue the next from when the next cell stabs the third cell.
Tuesday, October 5, 2010
Assets and Character Design
So i spent a lot of time experimenting with the style of the piece. After using the lightbox to take organic images of dough at various densities i built all my characters around it as a background. I feel a pretty solid aesthetic is being established. I left all my assets in one photoshop file that i can just import into after effects when i'm ready. I don't believe that i am completley done with every single asset but i have the majority done and enough to complete one act. I could do an entire animation of what i have but it just wouldn't meet my standards nor the class. I really like the 3 characters i made tho and the virus is pretty much there i just need to figure out the internal parts that would work better.
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