Tuesday, November 2, 2010

Effects explained

Ok i did four different examples some quick and some more extensive.

The first one i did in class was a combination of layers and overlays with hue/saturation effect along with a fractal map layer that i prerendered and used as a trackmatte for footage of ink flowing behind a compisition of bill o'reilly that i had warped with a liquidator and applied the vegas effect to. The vegas effect i had specifically tinkered with and inverted the settings so that only the layered showed through the glowing edges of the effect.

2. One solid layer with six different effects gave me a flowing microbial texture. Took aaaaa lot of tinkering so i'm not sure if i can show exactly how i got it but i still have the project file. I used a fractal noise layer along with tritone to get started on a cellular look. It took doubling the fractal noise and color embossing to truly add a microscopic feel. next i needed to pull out a majority of the harshness with median and add proper coloring with colorama. All these effects add up the the Microbe image i have showing.

3. More extensive usage of particle playground. It took 2 hours to prerender a comp that i set the particle opacity of polygons to 1% and birth rate to 2000. the high particle usage creates more depth the the smoke i wanted but it takes forever to render. I then added two layers of turbulent displacement. and duplicated the layer three times and added colorama to them all with a variety of settings to add depth. after that i prerendered what i could which only added up to about 7 seconds into another comp that i layered a colomns on top of one another and changed the time of each to have them move in succession. i then used cc sphere with the same particle layer i had rendered with a texture layer of the background to create a nice crystal ball.

4. the last one was something i threw together for fun. I had a hall fire layer from action essentials and constructed a hall real quick in 3d with a light that followed the fire up the screen. Afterwards i added my renditions of joe's text character and used a separate fire composite to light his little hair on fire.

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